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Full text of "XBOX Manual: Headhunter - Redemption"

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HEAP.y.UNTER 

REDEMPTION' 



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tW 






AMUZE. 



lafety Information ' 

bout Photosensitive Seizures 

very small percentage of people may experierce a seizure when exposed to certain visual 
lages, including flashing liglits or patterns that rray appear in video games. Even people 
10 have no history of seizures or epilepsy may have an unctiagnosed condition that can 
use these "photosensitive epileptic seizures" while watching video games. 

lese seizures may have a variety of symptoms, Inclitding lightheadedness, altered vision, 
■e or face twitching, jeriiing or shal<ing of arms or legs, disorientation, confusion, or 
omentary loss of awareness. Seizures may also cause loss of consciousness or convulsions 
at can lead to injury from failing down or striking nearby objects. 

imediately stop playing and consult a doctor if you experience any of these symptoms, 
irents should watch for or ask their children about the above symptoms— children and 
enagers are more likely than adults to ejtperience these seizures. 

le risk of photosensitive epileptic seizures may be reduced by sitting farther from the 
levision screen, using a smaller television screen, playing in a Viieli-lit room, and not playing 
hen you are drowsy or fatigued. 

you or any of your relatives have a history of seizures or epilepsy, consult a doctor before 
aylng. 

tlier Important Health and Safety Information The Xbox Instruction Manual contains 
iportant health and safety information that you should read and understand before using 
is software. 



voitl Damage to Your Television 

nol use with certain televisions. Some televisions, especially front- or rear- projection 
pes, can be damaged if any video games, including Xtiox games, are played on them. Static 
lages presented during the normal course of gameplay may "burn in" to the screen, causing 
permanent shadow of the static image to appear at all times, even when video games are 
3t being played. Similar damage may occur from static images created when placing a video 
ame on hold or pause. Consult your television owner's manual to determine if video games 
jn be played safely on your set. If you are unable to find this informahon in the owner's 
lanual, contact your television dealer or the manufacturer to determine if video games can be 
rayed safely on your set. 

nauthorized copying, reverse engineering, transmission, public performance, rental, pay for 
lay, or circumvention of copy protection Is strictly prohibited. 



COKTENTS 


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^^^^^^^^ 


\ Using the Xbox' Video Game System 


^^^^^^^K 


Using the Xtrax" Controller 
i^avigating the IVIenus 
In -Game Controls 


03 
04 
04 


Introduction to the Headhunter World 
Above and Below 


06 
06 


The Main Menu 


08 


mo 

Targeting and Firing 
The Action Sutton 


08 
09 
09 


IRIS :t 


10 


Principal Characters 


12 


Stern Corporation 


13 


The Opposition 


13 


Credits 14 


Warranty 


21 



HEADHUNTED 

••CDCM'PTiaKi 



USING THE XBOX^ VIDEO GAME SYSTEM 



USING THE XBOX CONTROLLER 




1. Set up your Xbox' video game system by following the instructions in the Xbox 
Instruction Manual. 

2. Press tlie power button and the status indicator ligtit will light Up. 

3. Press tiie eject button and the disc tray will open. 

4. Place tiie HEADHUNTER: BEDEMPTION'" disc on ttie disc tray with tiie label facing up 
and close the disc tray. 

5. Follow on-screen instructions and refer to this manual for more infdrmation about playing 
HEADHUNTER: REDEMPTION. 

flVOIDING DAMAGE TO DISCS OR THE DISC DRIVE 
To avoid damage to discs or ttie disc drive: 

Insert only Xboji-compatible discs into the disc drive. 
IMever use oddly shaped discs, such as star-shaped or heart-shaped discs. 
Do not leave a disc in the Xbox console for extended periods when not in use. 
Do not move the Xbox console while the power is on and a disc is inserted. 
Do not apply labels, stickers or other foreign objects to discs. 



Right trigger 



Y button 

B button 

X button 
A button 
Black button 
;— Wtlite button 

Right 
thumbstick 



1. Connect the XtWJi Controller into any controller por^ on the front of the Xbox console. 

2. Insert any expansion devices (for example, Xbcos Memory Units) into controller expansion 
slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for more information about using 
the Xbox Controtler to play HEflDHUNTER: REDEMPTION. 




Weapon Mode Controls 



FijC Weapon 



Throw grenade 



Q button 



Move forward 



left Ihumbsttck 



Move backwards 



leftthumbstick 



Strafe left 



Iflft thumbshck * 



t 



Sttafe right 



Roll/cartwheel 



leH thumbstick ■ 

Q butlCHl 



Change target 
Rotate chafacter 



Aditistaiin 



tap right thumlistick ^^ 
hold right thumtistick ^ ^ 
riEht Uiumbstick ^ ^ ~ 



Scanner Controls 



Lookup 



Look down 



leftthumbstick 



Ififi thumbslick 



Look left 



I 



left thumtistick ^ 



Lixik riEht 



leH thumbstiek i# 



Zoom in 



right thumbslick 



Zoom out 



right thurntjsllck 



i 



Scan obiect 



right trigger (hold) 



mis Controls 

JMap 



Rotate map up 



_D-pacl -f _ 



right tliumt^ick 



Rotate map down 
Rotate Map left 



right thumbstick 



righl Ihiimbstlch ' 



I 



RotaE[^ Map right 
Pan map up 



right thumbstECk i 



left thumbstick 



Pan map down 



Pan map lefS 



left thumbatJcK 



left thumbstick i 



I 



Pan map right 



left thumbstick ^ 



Zoom map in 



right trigger 



Zoom map out 



left trigger 



inventory 



D-pati < 



'•Highlight items 



'Use items 



left tliiimbstick^ 
D-pad -f^^^ 



^S button 



Code Breaker 



D-pad I 



Activate software 



■■Setcct/de-selecl pixel 



1 



button 



"ObjecHues 



D-pad ^ 



'Cycle through IRfS screens 



left trigger/right tri^er buttons 



Enhanced Vision Mode 

b<it IRIS 



Click right ttiumbstick 



Q button 



HEADHUNTEIt 





nMii>>^, 



sMm 




INTRODUCTION TO THE HEADHUNTER WORLD 



Following the cataclysmic events spawned by the spread of the Bloody Mary Virus, tlie city 
tias erupted in chaos. Millions were wiped out biefore a vaccine from the Stern Corporation 
put a stop to the deadly disease. As law and order collapsed in the face of this tragedy, a new 
disaster struck in the form of a calamitous earthquake that shodjfttie city to its core. But out of 
the ruins Emerged a new order. Two distinct yet dependent societies were divided into separate 
worlds: Alxive and Below. 

In 3 world of corporate rule and media manipulation, nothing can be taken at face value. 
Pursuing the truth behind a terrorist threat, veteran Headhunter Jack Wade and his rebellious 
apprentice, Leeza X, are led into the greatest danger of their lives. 

Each must face their darkest fears. . . together they must redeem a world facing chaos... 



A network of subtenranean labor colonies. Below is not a prison, but the place where everything 
not wanted Above is sent. Criminals and undesirables, misfits and dropouts abide along with 
industrial pollution and scientific experiments... 

The world Below is mainly the product of earthquake damage. Colonies have been constructed 
within natural craters and fissures, added to by excavation. Some remains of the old city still 
stand alongside these purpose-built structures. 

Criminals are sent to the harshest colonies, those involving hard labor. Lesser offenders and 
non-criminals live in the relatively more pleasant areas. The most oppressive colonies are 
located the furthest Selow, while more 'white-collar' areas are closer to the precious daylight. 

Each colony Below Is a self-contained community, compelled to be productive in exchange for 
necessities from Above. However, passage tietween colonies is restricted, and access to Above 
is prevented by the harsh terrain and ferocious machines that guard all routes out. 

Despite this, some inmates, so-called Migrants or 'Migs", have found ways to reach the surface 
where they haive joined with the terrorist Opposition Network to commit acts of sabotage 
against the city. 

The fight against the Opposition must be taken to the colonies. Though not all Inmates Below 
will be a Headhunter's natural enemy, they are unlikely to be his ally either. And his real foes ' 
have deeper, darker motives... 



ABOVE AND BELOW 
ABOVE % 

The world Above is a sunny, sterile, glass and chrome city. A high-rise, high-tech metropolis 
served by elevators and elevated freeways. The perfect twenty-first century money machine 
promises safety and comfort for the hard working and law-abiding. 

Medical advances mean organs are no longer currency. People live longer, healthier, more 
productive lives, bombarded by media which reinforces the image of an Ideal society. It's a 
powerful state with strict laws, harsh punishments and rich rewards. 

Those who do not conform are punished as misfits and sent to the latrar colonies Below. 
Few see this as unreasonable or unjust. 

But Above Is not without its enemies. 



t f 



THE MAIN MEHU 

Thisstfeeri givtt yuii the opportunity to: 

■ Start a new game 

■ Loail a saved game 

■ Change game options 

■ Access Citizen Meiliahank 



After watctiingltieapering movies, you wili start the game as LeezaX andyouwili be in Jacl^'s HQ, 

There are no HUD items or display because you haven't picked up the IRIS yet (Inteliigetit 
Realtime Information Scanner). If you direct Leeza around to ttie other side of Jack's HQ, you 
will find the IRIS system on the floor. Walk up to it, pick it up, and initialize ttie IRIS. 



HUD 

Once you acquire the IRIS system, a radar will appear in the top fight corner of the screen. This 
radar will show you a map of the level you are in (only areas you have explored will lie shown unless 
you have downloaded map data from a dataport) and the locatior of enemies, 

Vou will also notice that by pressing and holding ttte right trigger 
you can now enter Weapon Mode. After drawing your gun, HUD 
items will appear in the bottom right comer of the screen. These 
new icons show your health, selected weapon, and the ammo 
lor that weapon (loaded ammo/available ammo). 



i 




TARGETING AMD FIRmS 

When faring entniies or target objects, press and hold the right trigger. A target icon tht 
represents your aim will appear and hone in on the target you are pointing at. When the targe 

has been fully acquired, an icon will appear under the rada 

indicating the health of the enemy. 

Press the Q button to fire directly at the target. You vi(l 
automatically switch to the next available target when a targ^ 
is destroyed. To manually change targets, tap the rigf 
thumbstick 




If you press the Q button when you have no bullets left i 

your clip, you will automatically reload your gun. To manuall; 

reload your gun, press the Q button at any time (you mus 

IVB ammo available). 



THE ACTION BUTTON 

In many situations through your adventures, the Hero 
will be able to interaicl with objects. When such an 
Opportunity exists, an icon of the button will appear 
in the bottom left corner of the screen. Press the 
Q button to interact with objects, such as boxes and 
ladders. Look out for the Action button throughout the 
course of the game, to help you! 




KEADHUNTEW 



HIS 
icanner 

Vher facing obiects, pr^ the whte' fiKpfl;, This 
mllon attiuates the IRIS scanner. Use the; Left 
humbstick to move the scanner and lise the right 
tiumbstick to laam in and out. When the scanner 
eticule passes an item of interest the item will Hash, 
'ress and hold the right frigger button to actively scan 
he item. When the itenn has been scanned, information 
*tll be shown on screerii 

lorm terns can be targeted by your gun on ea they have 
jeen scanned. To aim at an Item that is being scanned, 
jress the Q iiutton wliile keeping the right trigger 
autton pressed. 

■NOTE- Active use of the scanner throughout 
riEADHUNTER; REDEMPTION isrecommenOed. 



Inventory 

3y pressing the ^ on the 0-pad, you will be able to 
access your inventory. Within the inventory, yau can 
:h3nge weapons and also select any items you have 
kicked up along the way. 

Code breaker 

By pressing the ^ on the D-pad. you will be able to 
access your code breaker. The code breaker solHwrare 
Tiust be acquired. Once you have gained the 
software, you will he able to break security codes and 
^in access to new areas; 

Map 

By pressing 'f- on the O-pad.you vnill be abie to access 
your map. Use your map to orientate yourself around the 
level and see areas you have not explored yet. 



!^^:.' 








Objectivei 



By pressing the ^ on tne Oi-pad^ou will be able to review 
your current ottjectives. These objectives will help you 
complete the game. 

Saving 

Dataports are checkpoints within the game. Every time you 
use a dataport, a checkpoint is set which logs your position 
and game status. Once the dataport has been used, you 
simply have to press START to show the pause menu and 
select SAVE GAME. HEADHUNTERr REDEMPTION will then 
save your game at the last dataport accessed, 

-NOTE- In order to save assets collected in the Citizen 
Media Bank, you must save via the Options Menu and not 
just from the "Save Last Checkpoint" save points. 



HEADHUNTE« 



JRINCIPli 

;haracters 



Twenty years older, wiser and 
^attle scarred, he is, was, and 

Iways will be a Headhurter. 

^~''he keeps the streets 
Aboue" clean of criminals, 
:apturing Migs (iVligrants} who 
im 'Below' and 
racking Opposition agents 
jnd satroteurs. Jack will have 
lothing to do with 'Below' as 
le's still suffering the loss of his 

on, who was snatched away 



/ 



STERN CORP 



Angela Stem 

Now in her 40s. Angela has assurred control of the 
Stern Corporation, running it with an iron fist. 
By helping implement a new system of forced latxn- 
'Below', sfie ftas mace hec company more rich and 
powerful than ever before. The loss of her and Jack's 
son made her hard and embittered, relentless in 
pursuit of a crime-tree society. She no longer has 
anything in common with Jack. She respects his 
skills, but resents his lack of ideals and blames him 
for the loss of their son. 



THE OPPOSITION 



eeza X 



i-K, ten-ified by her gun-crazed 
rather, who Jack shoots on a 
routine mission. She was told 
rhat he was dead, and was then 



renamed Leeza X, erasing her 

ne. Rebellious by 
nature, she turned to being a 
street kid and worked the black ■ 
market. When vie rejoin her in 
her mid-twenties, she's no longei 
iiulnerabte. but tough and 
resourceful, quick-witted and 
sharp tongued, high-spirited and 
exy, a force to be reckoned with. 




MIGS are the dangerous criminals 'Below'. 

They ha«e managed to arrange routes between 
colonies and also to 'Above'. ti/IIGS and Headhunters 
do not see eye-to-eye and all MIGS should be 
treated with caution by all Headhunters. The 
Opposition network has tapped into the MIGS 
network and uses them for all theit activities. 



MW3M 

A legendary figure who has acquireo m 
status both 'Above' and 'Below'. To the 



IS a mysterious 



ut charismatic leader; the one man 



capable of challenging those 'Above'. He is believed 
» be the leader of the 'Opposition Network'. 




hVEADH U NTEJI 

«CDEMPTiaN 



CREDITS 

XMUZEAB LIMITED 

Executive Producer 
md Director 

John Kraknes 

Nritten and Co-Directed by 

Philip Lawrence 

-ine Producer 
Sheridan Thomas 

'reject Manager 
Jan K^ta 

fechnica] Producer 

Stefan Holrnqvist 

^me Design Director 

Peter Johansson 

Same Design and 
Implementation 

Morten Stormdal 

Billy Norrby 

Bjorn Nystedt 

Jonas NordstrSm 

Art Director 
Anders De Geer 

Technical Art Director 
Natalie Luxembjrg 
Character Design 

Johan Lindh 
Anders De Geer 
Matttas Haggstrom 

Art Department 
Niclas Berglund 
Johan Car! berg 
Svante Dantelsson 
Mattias Haggstriim 
RIkard Htlding 
Johan Lindh 
Arvid MHsson 
Jennie Persson 
Gustaf Tiuander 

Cinematics and Animations 
Tobias Dahl 
Niklas Fegr^Us 
Henrik Fegraejs 
Matlias Guslavsson 



M 





Peter Rinbted 
Eric The lander 
Ramona Wiitielmsson 
Wilhelm Wintertidh 

Visual Effects 
Staffan Ahlstrom 
Magnus Anterqinen 

Additional Art 

Juan Gauthier 
Karl Johan Enmark 
Henrik Erngren 

Programming Department 
R I lord Blomtjerg 

M'Sns Engman 
Pedef Nordenstrom 
Andres Hansson 
Jonas Lund 
David Lundholm 
Karl Morton 
Adam Skogiund 
Sean Smith 
Christian Southgate 
Martin Wahlund 
Alex Wennstrom 

Additional Programming 
Emil Brink 
Rilfard Elofsson 
Jonas Minnbefg 
Jonas Nortjerg 
Johnny Svensson 
Filip Sftderhoim 
Daniel Wagner i us 

Sound Programming 

Dan Eriksson 
Niclas Frohagen 

Localisation 
Marie Larsson 

Internal QA 
Fredrik S]6o 
Joakim Suard 

Sound Supenflsor 
Dominic Gibbs 



Sound Design 
Gregg Wilson 

Music Composed, 
Orchestrated and Produced by 

Richard Jacques 

Dolby Sound Consultant 

Valerio Faggloni 

Cast 

Jack WadE 
James Livingstone 

Lisa RenSe 

Chs 

Claudia Coulter 

Psycho Star 
Alan Marriott 
Candy Floss 
MichaelJ, Reynolds 
MW3M 
William Hope 
Angela Slern 
Hoi ley Chant 
Hank Redwood, Jr 
Rupert Deg^ 
Young Chris 
Kolin Smlalek 
Voung Leeia 
Kelsey Barajas 
President Goodman. Jr 
Rupert Degas 
Media Voices 
Matt Rippy 
Barbara Barnes 
Retfecca Front 
Intro Voiceover 
Matt Rippy 

Supporling Characters 
Jonathan Kydd 
Afan Marriott 
Rupert Degas 
Colin Salmon 
Michael J. Reynolds 
Claudia Coulter 
Erin Kleh 



Casting agent 
Amanda Stewart 

Motion Actors 
Rebecca Afzelius 
Micke Brolin 
Maria Sohlberg Blom 
Christian Peterson 

Motion Capture Engineers 
Stefan Orbilt ■ * ■ 
Carl Sturk .. .J 

Big ttianks to the following 

service providers; 
Europa Studios, Stockholm 
{HIkan Waldebrandt, 
Bengt Johansson) 

I^toisebox [Dominic Gibbs) 

Video London, Sohn 

Megafront AB (Magnus 
BjSrkman, Christian 
Herbst) 

Criterion Software Ltd (Rob 
Precious', Stuart Radcliff, 

Mark BJcknell, Jo Dray) 

Kynogon S.A (Pierre 
Pontevia, Jacques Gaubil) 

NXN Software AG 

Special Producer's thanks to; 
/oli and Yasmine, the crew 

at Amuze and their 
families, JIn'Shimazaki and 
the rest of SEGA Europe 
and a very special thanks 
all of you who managed to 
stand tall throughout the 
process - Amuze v^ill 
continue its mission to 
challenge and to engage 
emotions. 



SEGA EUROPE LIMITED 

President/ 

Chief Operating Officer 

Naoya Tsurumi 

Executive Vice President 
Development 

Jin Shimazaki 

Managing Director - 
Publishing 

Mike Hayes 
Producer 

Ben Gunstone 
Technical Producer 

Elliot Martin 

European Marketing Director 
Matthew Wood ley 

European Marketing Manager 

Gary Knight 

European Product Manager 

Mat hew Quaeck 

Export Product Manager 
Ben Stevens 

Head of Export Sates 
Alison Gould 

Head of PR 
Asann Ahmad 

PR Manager 

Stefan McGarry 

PR and Marketing Executive 
Ale;^ Price 

UK Sales Director 

Alan Pritchard 

European Partnerships/ 
Trade Manager 

Suzanne Egleton 
Graphic Designer 

Carl Hamblin 

e-Business Manager 
Morgan Evans 

. Senior l/Veb Designer 
Bennie Booysen 






Web Designer 

Eduardo DeFeiipe 

Software Production Manager 
Caroline Searle ^ 

Head of Operations 
Mark Simmons 

Localisation 

Giuseppe Rizzo 
Marta Lois Gonzalez 
Daniela Kaynert 
Brigilte IMadesan 

QATteam 

Darius Sadeghian 
Chis Geiles 
Owayne Buck 
James Tripp 
Stephen Duff 
Justin Shehta 
Mohammed Ajaib 
Glenn Wakeford 
Jigar Patel 

OnsHe (3A team 
Justyn Mclean 
Michael Darbo 
David Smith 
Nathan King 

Language testers 

Antonelia Marras 
Sonia Soiito-Sieiro 

Jean-Frani;cois 
Max Brode 



Damais J 

i 



H-EADHUNTEH 



CREDITS 

SEGA OP AMERICA, INC. 
Director of Product 

Development 
Oiamij Stiitemiya 

'roducer ^ 

Jasor Kuo ^ 




Project Test Lead 
Demetrius Ghlfin 

Release Manager 

Rick Ribble 
Lip o{ Entertainment 
Marketing 

Scott A. Steinberg 

Product Marketing Manager 

Heather GiJ2enda 
Public Relations Manager 
Bret Blount 

Associate Public Relations 
Manager 

Etiian Eirhorn 

Senior Media Specialist 
Tsri Higgins 

Packaging Design 

Price Design 
Special Thanhs 

Hide Irie 

Jeanette I\flanahan 

Bridget Oates 

Ciiris Olson 





K: 



Limited Warranty 

Sega dI America, Inc. warrants to the original cansumer purchaser that the Xbax Game 
Disc shall be free from defects in material and workmanship tor a period of 90-days from 
the date ol purchase. II a defect covered by tliis limited warranty occurs during this 90-day 
warranty period, the defective Xbox Game Disc or component will be replaced free ol 
charge. This limited warranty does not apply if the delects have been caused by 
negligence, accident, unreasonable use, madilicadon, tampering or any other causes not 
related to defective materials or workmanship. Please retain the original or a photocopy o 
your dated sales receipt to establish the date of pirchase lor in-warranty replacement. Foi . 
replacement, return the Product, with its original packagiitg and receipt, to the retailer 
from which ttie software was originally purchased. In the event that you cannot obtain a 
replacement from the retailer, please contact Sega to obtain support. 

OtJtaininQ technical support/service 

To receive additional support, including iroubieshooting assistance, please contact Sega at: 

• web site ht1p://www.sega.coin 

• e-mail sti^port^segaamerica.com 

• teleptione 800. USA. SEGA 

LIMITATIONS ON WARRANTY 

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AH 
FITNESS FOR A PARTICULAR PURPDSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE 
PURCHASE AND ARE SUBJECT TD THE CONDITIONS SET FORTH HEREIN. IN HO EVENT SHAL 
SEGA DF AMERICA, INC, BE LIABLE FOR CONSEDUENTIAL OR INCIDENTAL DAMAGE 
RESULTING FROM THE BREACH QF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISION 
DF THIS LIMITED WARRANH ARE VALID IN THE UNITED STATES ONLY SOME STATES DO NO 
ALLOW UMtTATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION 
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MA 
NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOl 
MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TD STATE. 

SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the Sega logo are 
registered trademarks of Sega Corporattun. © Sega Corporalion, 2D03. Created and 
developed by Amuze AB. All rights reserved. 

This game is licensed for use with Xbox only. Copying and/or transmission of this game is 
strictly proliibited. Unauthorized rental or public performance ol this game is a violation of 
applicable laws. The ratings icon is a trademark of the Entertainment Software Association. 
Sega of America, Inc., 650 Townsend Street, Suite G50, San Francisco, CA 94103. All Rights 
Reserved, www.sep.com. Programmed in Sweden. Made and printed in the USA. 

Microsoft, Xbox, and the Xitox logos are either registered trademarks or trademarks of Microsol 
Corporation in the United States and/or other countries and are used under license from 
Mtcrnsott. '^^r-' 

•/. 




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